Basic Rules

Armor Class 18 (Natural)

Hit Points 142 (15d10+60)

Speed walk 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON
21 (+5) 10 (0) 19 (+4)
INT WIS CHA
14 (+2) 13 (+1) 17 (+3)

Saving Throws DEX +3, CON +7, WIS +4, CHA +6

Skills Insight +4, Perception +7, Stealth +3

Damage Immunities Lightning

Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17

Languages Common, Draconic

Challenge 8 (3900 XP)

Proficiency Bonus +3

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.