Basic Rules

Armor Class 18 (Natural)

Hit Points 136 (16d10+48)

Speed walk 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON
19 (+4) 12 (+1) 17 (+3)
INT WIS CHA
16 (+3) 13 (+1) 15 (+2)

Saving Throws DEX +4, CON +6, WIS +4, CHA +5

Skills Deception +5, Perception +7, Stealth +4

Damage Immunities Poison

Condition Immunities Poisoned

Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17

Languages Common, Draconic

Challenge 8 (3900 XP)

Proficiency Bonus +3

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.