Basic Rules

Armor Class 18 (Natural)

Hit Points 168 (16d10+80)

Speed walk 40 ft., fly 80 ft.

STR DEX CON
23 (+6) 10 (0) 21 (+5)
INT WIS CHA
14 (+2) 11 (0) 19 (+4)

Saving Throws DEX +4, CON +9, WIS +4, CHA +8

Skills Arcana +6, History +6, Perception +8, Stealth +4

Damage Immunities Cold

Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18

Languages Common, Draconic

Challenge 9 (5000 XP)

Proficiency Bonus +4

Traits

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.