We’re not the exception, but the rule.

The rivers upon which bridges are built, the ale you pour down your gullet,

the everlasting hunger, the endless whispers,

the reflection in the mirror, the shiver down your spine,

the monster hiding in your closet, that voice that always says:

“Whatever you do, wherever you go, whomever you meet,

we are all there ever was.”

Hellish Creatures

Triflings are derived from bloodlines of tieflings mixed with halflings, dwarves, and gnomes. They have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns.

trifling

They have slim tails, two to three feet long, which lash or coil around their legs when they get upset or nervous. Their ears are pointed, their canine teeth are sharp, and their eyes are solid colors–black, red, white, silver, or gold–with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

Shunned by Society

Heavily resembling imps in their appearance, triflings subsist in small minorities found mostly in the outskirts of human cities or towns, often in the roughest quarters of those places. Sometimes they live among other minority populations in enclaves where they are treated with less hostility.

Lacking in physical strength, triflings must rely on their cunning guile and quick reflexes to survive. They are commonly mistaken for imps, greeted with suspicion and even hostility. They find it difficult to gain the trust of others, and so they begin to embrace others’ prejudice against them, using their devilish appearance for their advantage.

Met With Hate

Many people tend to be hostile towards triflings, naturally regarding them as monsters. Therefore, their presence is not always welcome in most cities, and they often must be discreet about their appearance and identity. It’s also recommended for them to stay away from main roads and trade routes in order to avoid undesirable encounters.

Trifling Traits

Triflings share certain racial traits as a result of their infernal bloodline.

Ability Score Increase

Your Dexterity score increases by 2 and your Constitution score is increased by 1.

Age

Triflings can live for hundreds of years, and don’t have much of a grasp on maturity or elders.

Size

Triflings are about the same size and build as imps. Your size is Small.

Speed

Your base walking speed is 25 feet.

Darkvision

Thanks to your infernal bloodline, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You are resistant to fire damage.

Infernal Invocations

You know the Produce Flame Cantrip (Conjuration)
A flickering flame appears in your hand.
and Thaumaturgy Cantrip (Transmutation)
You manifest a minor wonder, a sign of supernatural power, within range.
cantrips. Charisma is your spellcasting ability for these spells.

Trickery and Deceit

You have proficiency in the Deception, Sleight of Hand, or Stealth skill.

Languages

You can speak, read, and write Common and Infernal.

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Variant Trifling

If your campaign uses the 2024 ruleset, your Dungeon Master might allow these variant traits which replace the Ability Score Increase trait and other traits of the same names.

Magic Resistance

When you make an Intelligence, Wisdom, or Charisma saving throw, you can give yourself advantage on the roll.

You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Infernal Invocations

You know the Produce Flame Cantrip (Conjuration)
A flickering flame appears in your hand.
and Thaumaturgy Cantrip (Transmutation)
You manifest a minor wonder, a sign of supernatural power, within range.
cantrips. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells.