Basic Rules

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Cantrip

  • Dancing Lights Cantrip (Evocation)
    You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
  • Light Cantrip (Evocation)
    You touch one object that is no larger than 10 feet in any dimension.
  • Mage Hand Cantrip (Conjuration)
    A spectral, floating hand appears at a point you choose within range.
  • Mending Cantrip (Transmutation)
    This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
  • Message Cantrip (Transmutation)
    You point your finger toward a creature within range and whisper a message.
  • Minor Illusion Cantrip (Illusion)
    You create a sound or an image of an object within range that lasts for the duration.
  • Minor Phantasm Cantrip (Illusion)
    You create a phantasmal, inanimate object or other visible phenomenon of your choice that is perceivable only to the target.
  • Mirage Cantrip (Illusion)
    You become invisible at the same time that an illusory double appears instead of you.
  • Prestidigitation Cantrip (Transmutation)
    This spell is a minor magical trick that novice spellcasters use for practice.
  • True Strike Cantrip (Divination)
    You extend your hand and point a finger at a target in range.
  • Vicious Mockery Cantrip (Enchantment)
    You unleash a string of insults laced with subtle enchantments at a creature you can see within range.

1st Level

  • Animal Friendship 1st Level (Enchantment)
    This spell lets you convince a beast that you mean it no harm.
  • Bane 1st Level (Enchantment)
    Up to three creatures of your choice that you can see within range must make charisma saving throws.
  • Charm Person 1st Level (Enchantment)
    You attempt to charm a humanoid you can see within range.
  • Comprehend Languages 1st Level (Divination)
    For the duration, you understand the literal meaning of any spoken language that you hear.
  • Cure Wounds 1st Level (Evocation)
    A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
  • Detect Magic 1st Level (Divination)
    For the duration, you sense the presence of magic within 30 feet of you.
  • Disguise Self 1st Level (Illusion)
    You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
  • Feather Fall 1st Level (Transmutation)
    Choose up to five falling creatures within range.
  • Healing Word 1st Level (Evocation)
    A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
  • Heroism 1st Level (Enchantment)
    A willing creature you touch is imbued with bravery.
  • Hideous Laughter 1st Level (Enchantment)
    A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
  • Identify 1st Level (Divination)
    You choose one object that you must touch throughout the casting of the spell.
  • Illusory Script 1st Level (Illusion)
    You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
  • Longstrider 1st Level (Transmutation)
    You touch a creature.
  • Silent Image 1st Level (Illusion)
    You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
  • Sleep 1st Level (Enchantment)
    This spell sends creatures into a magical slumber.
  • Speak with Animals 1st Level (Divination)
    You gain the ability to comprehend and verbally communicate with beasts for the duration.
  • Thunderwave 1st Level (Evocation)
    A wave of thunderous force sweeps out from you.
  • Unseen Servant 1st Level (Conjuration)
    This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.

2nd Level

  • Animal Messenger 2nd Level (Enchantment)
    By means of this spell, you use an animal to deliver a message.
  • Blindness/Deafness 2nd Level (Necromancy)
    You can blind or deafen a foe.
  • Calm Emotions 2nd Level (Enchantment)
    You attempt to suppress strong emotions in a group of people.
  • Detect Thoughts 2nd Level (Divination)
    For the duration, you can read the thoughts of certain creatures.
  • Enhance Ability 2nd Level (Transmutation)
    You touch a creature and bestow upon it a magical enhancement.
  • Enthrall 2nd Level (Enchantment)
    You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw.
  • Heat Metal 2nd Level (Transmutation)
    Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.
  • Hold Person 2nd Level (Enchantment)
    Choose a humanoid that you can see within range.
  • Invisibility 2nd Level (Illusion)
    A creature you touch becomes invisible until the spell ends.
  • Knock 2nd Level (Transmutation)
    Choose an object that you can see within range.
  • Lesser Restoration 2nd Level (Abjuration)
    You touch a creature and can end either one disease or one condition afflicting it.
  • Locate Animals or Plants 2nd Level (Divination)
    Describe or name a specific kind of beast or plant.
  • Locate Object 2nd Level (Divination)
    Describe or name an object that is familiar to you.
  • Magic Mouth 2nd Level (Illusion)
    You plant a message to an object in the range of the spell.
  • See Invisibility 2nd Level (Divination)
    For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
  • Shatter 2nd Level (Evocation)
    A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
  • Silence 2nd Level (Illusion)
    For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.
  • Suggestion 2nd Level (Enchantment)
    You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
  • Zone of Truth 2nd Level (Enchantment)
    You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.

3rd Level

  • Bestow Curse 3rd Level (Necromancy)
    You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.
  • Clairvoyance 3rd Level (Divination)
    You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
  • Dispel Magic 3rd Level (Abjuration)
    Choose one creature, object, or magical effect within range.
  • Fear 3rd Level (Illusion)
    You project a phantasmal image of a creature’s worst fears.
  • Glyph of Warding 3rd Level (Abjuration)
    When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
  • Hypnotic Pattern 3rd Level (Illusion)
    You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
  • Major Image 3rd Level (Illusion)
    You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
  • Nondetection 3rd Level (Abjuration)
    For the duration, you hide a target that you touch from divination magic.
  • Plant Growth 3rd Level (Transmutation)
    This spell channels vitality into plants within a specific area.
  • Sending 3rd Level (Evocation)
    You send a short message of twenty-five words or less to a creature with which you are familiar.
  • Speak with Dead 3rd Level (Necromancy)
    You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
  • Speak with Plants 3rd Level (Transmutation)
    You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
  • Stinking Cloud 3rd Level (Conjuration)
    You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
  • Tiny Hut 3rd Level (Evocation)
    A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
  • Tongues 3rd Level (Divination)
    This spell grants the creature you touch the ability to understand any spoken language it hears.

4th Level

  • Compulsion 4th Level (Enchantment)
    Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw.
  • Confusion 4th Level (Enchantment)
    This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.
  • Dimension Door 4th Level (Conjuration)
    You teleport yourself from your current location to any other spot within range.
  • Freedom of Movement 4th Level (Abjuration)
    You touch a willing creature.
  • Greater Invisibility 4th Level (Illusion)
    You or a creature you touch becomes invisible until the spell ends.
  • Hallucinatory Terrain 4th Level (Illusion)
    You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
  • Locate Creature 4th Level (Divination)
    Describe or name a creature that is familiar to you.
  • Polymorph 4th Level (Transmutation)
    This spell transforms a creature that you can see within range into a new form.

5th Level

  • Animate Objects 5th Level (Transmutation)
    Objects come to life at your command.
  • Awaken 5th Level (Transmutation)
    After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
  • Dominate Person 5th Level (Enchantment)
    You attempt to beguile a humanoid that you can see within range.
  • Dream 5th Level (Illusion)
    This spell shapes a creature’s dreams.
  • Geas 5th Level (Enchantment)
    You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
  • Greater Restoration 5th Level (Abjuration)
    You imbue a creature you touch with positive energy to undo a debilitating effect.
  • Hold Monster 5th Level (Enchantment)
    Choose a creature you can see and reach.
  • Legend Lore 5th Level (Divination)
    Name or describe a person, place, or object.
  • Mass Cure Wounds 5th Level (Conjuration)
    A wave of healing energy washes out from a point of your choice within range.
  • Mislead 5th Level (Illusion)
    You become invisible at the same time that an illusory double of you appears where you are standing.
  • Modify Memory 5th Level (Enchantment)
    You attempt to reshape another creature’s memories.
  • Planar Binding 5th Level (Abjuration)
    With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
  • Raise Dead 5th Level (Necromancy)
    You return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
  • Scrying 5th Level (Divination)
    You can see and hear a particular creature you choose that is on the same plane of existence as you.
  • Seeming 5th Level (Illusion)
    This spell allows you to change the appearance of any number of creatures that you can see within range.
  • Teleportation Circle 5th Level (Conjuration)
    As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.

6th Level

  • Eyebite 6th Level (Necromancy)
    For the spell’s duration, your eyes become an inky void imbued with dread power.
  • Find the Path 6th Level (Divination)
    This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
  • Guards and Wards 6th Level (Abjuration)
    You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
  • Irresistible Dance 6th Level (Enchantment)
    Choose one creature that you can see within range.
  • Mass Suggestion 6th Level (Enchantment)
    You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
  • Programmed Illusion 6th Level (Illusion)
    You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
  • True Seeing 6th Level (Divination)
    This spell gives the willing creature you touch the ability to see things as they actually are.

7th Level

  • Arcane Sword 7th Level (Evocation)
    You create a sword-shaped plane of force that hovers within range.
  • Etherealness 7th Level (Transmutation)
    You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
  • Forcecage 7th Level (Evocation)
    An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
  • Magnificent Mansion 7th Level (Conjuration)
    You conjure an extradimensional dwelling in range that lasts for the duration.
  • Mirage Arcane 7th Level (Illusion)
    You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
  • Project Image 7th Level (Illusion)
    You create an illusory copy of yourself that lasts for the duration.
  • Regenerate 7th Level (Transmutation)
    You touch a creature and stimulate its natural healing ability.
  • Resurrection 7th Level (Necromancy)
    You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead.
  • Symbol 7th Level (Abjuration)
    When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
  • Teleport 7th Level (Conjuration)
    This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

8th Level

  • Dominate Monster 8th Level (Enchantment)
    You attempt to beguile a creature that you can see within range.
  • Feeblemind 8th Level (Enchantment)
    You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
  • Glibness 8th Level (Transmutation)
    Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
  • Mind Blank 8th Level (Abjuration)
    Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.
  • Power Word Stun 8th Level (Enchantment)
    You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.

9th Level

  • Foresight 9th Level (Divination)
    You touch a willing creature and bestow a limited ability to see into the immediate future.
  • Power Word Kill 9th Level (Enchantment)
    You utter a word of power that can compel one creature you can see within range to die instantly.
  • True Polymorph 9th Level (Transmutation)
    Choose one creature or nonmagical object that you can see within range.