Basic Rules

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Cantrip

  • Druidcraft Cantrip (Transmutation)
    Whispering to the spirits of nature, you create one of the following effects within ‘range’:.
  • Guidance Cantrip (Divination)
    You touch one willing creature.
  • Mending Cantrip (Transmutation)
    This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
  • Poison Spray Cantrip (Conjuration)
    You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
  • Produce Flame Cantrip (Conjuration)
    A flickering flame appears in your hand.
  • Resistance Cantrip (Abjuration)
    You touch one willing creature.
  • Shillelagh Cantrip (Transmutation)
    The wood of a club or a quarterstaff you are holding is imbued with nature’s power.
  • Wind Blast Cantrip (Transmutation)
    You unleash a focused burst of wind in a direction you choose.

1st Level

  • Animal Friendship 1st Level (Enchantment)
    This spell lets you convince a beast that you mean it no harm.
  • Charm Person 1st Level (Enchantment)
    You attempt to charm a humanoid you can see within range.
  • Create or Destroy Water 1st Level (Transmutation)
    You either create or destroy water.
  • Cure Wounds 1st Level (Evocation)
    A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
  • Detect Magic 1st Level (Divination)
    For the duration, you sense the presence of magic within 30 feet of you.
  • Detect Poison and Disease 1st Level (Divination)
    For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
  • Entangle 1st Level (Conjuration)
    Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range.
  • Faerie Fire 1st Level (Evocation)
    Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
  • Fog Cloud 1st Level (Conjuration)
    You create a 20-foot-radius sphere of fog centered on a point within range.
  • Goodberry 1st Level (Transmutation)
    Up to ten berries appear in your hand and are infused with magic for the duration.
  • Healing Word 1st Level (Evocation)
    A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
  • Hide in Shadows 1st Level (Illusion)
    While standing in a dark or dimly lit area, you blend in with the shadows around you, becoming invisible for the duration.
  • Jump 1st Level (Transmutation)
    You touch a creature.
  • Longstrider 1st Level (Transmutation)
    You touch a creature.
  • Purify Food and Drink 1st Level (Transmutation)
    All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
  • Speak with Animals 1st Level (Divination)
    You gain the ability to comprehend and verbally communicate with beasts for the duration.
  • Thunderwave 1st Level (Evocation)
    A wave of thunderous force sweeps out from you.

2nd Level

  • Animal Messenger 2nd Level (Enchantment)
    By means of this spell, you use an animal to deliver a message.
  • Barkskin 2nd Level (Transmutation)
    You touch a willing creature.
  • Darkvision 2nd Level (Transmutation)
    You touch a willing creature to grant it the ability to see in the dark.
  • Enhance Ability 2nd Level (Transmutation)
    You touch a creature and bestow upon it a magical enhancement.
  • Find Traps 2nd Level (Divination)
    You sense the presence of any trap within range that is within line of sight.
  • Flame Blade 2nd Level (Evocation)
    You evoke a fiery blade in your free hand.
  • Flaming Sphere 2nd Level (Conjuration)
    A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
  • Gust of Wind 2nd Level (Evocation)
    A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.
  • Heat Metal 2nd Level (Transmutation)
    Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.
  • Hold Person 2nd Level (Enchantment)
    Choose a humanoid that you can see within range.
  • Lesser Restoration 2nd Level (Abjuration)
    You touch a creature and can end either one disease or one condition afflicting it.
  • Locate Animals or Plants 2nd Level (Divination)
    Describe or name a specific kind of beast or plant.
  • Locate Object 2nd Level (Divination)
    Describe or name an object that is familiar to you.
  • Moonbeam 2nd Level (Evocation)
    A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range.
  • Pass Without Trace 2nd Level (Abjuration)
    A veil of shadows and silence radiates from you, masking you and your companions from detection.
  • Protection from Poison 2nd Level (Abjuration)
    You touch a creature.
  • Spike Growth 2nd Level (Transmutation)
    The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.

3rd Level

  • Call Lightning 3rd Level (Conjuration)
    A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.
  • Conjure Animals 3rd Level (Conjuration)
    You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
  • Create Food and Water 3rd Level (Conjuration)
    You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours.
  • Daylight 3rd Level (Evocation)
    A 60-foot-radius sphere of light spreads out from a point you choose within range.
  • Dispel Magic 3rd Level (Abjuration)
    Choose one creature, object, or magical effect within range.
  • Plant Growth 3rd Level (Transmutation)
    This spell channels vitality into plants within a specific area.
  • Protection From Energy 3rd Level (Abjuration)
    For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
  • Sleet Storm 3rd Level (Conjuration)
    Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
  • Speak with Plants 3rd Level (Transmutation)
    You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
  • Water Breathing 3rd Level (Transmutation)
    This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.
  • Water Walk 3rd Level (Transmutation)
    This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).
  • Wind Wall 3rd Level (Evocation)
    A wall of strong wind rises from the ground at a point you choose within range.

4th Level

  • Blight 4th Level (Necromancy)
    Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
  • Confusion 4th Level (Enchantment)
    This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.
  • Conjure Minor Elementals 4th Level (Conjuration)
    You summon elementals that appear in unoccupied spaces that you can see within range.
  • Conjure Woodland Beings 4th Level (Conjuration)
    You summon fey creatures that appear in unoccupied spaces that you can see within range.
  • Control Water 4th Level (Transmutation)
    Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
  • Divination 4th Level (Divination)
    Your magic and an offering put you in contact with a god or a god’s servants.
  • Dominate Beast 4th Level (Enchantment)
    You attempt to beguile a creature that you can see within range.
  • Freedom of Movement 4th Level (Abjuration)
    You touch a willing creature.
  • Giant Insect 4th Level (Transmutation)
    You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration.
  • Hallucinatory Terrain 4th Level (Illusion)
    You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
  • Ice Storm 4th Level (Evocation)
    A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
  • Locate Creature 4th Level (Divination)
    Describe or name a creature that is familiar to you.
  • Polymorph 4th Level (Transmutation)
    This spell transforms a creature that you can see within range into a new form.
  • Stone Shape 4th Level (Transmutation)
    You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose.
  • Stoneskin 4th Level (Abjuration)
    This spell turns the flesh of a willing creature you touch as hard as stone.
  • Wall of Fire 4th Level (Evocation)
    You create a wall of fire on a solid surface within range.

5th Level

  • Antilife Shell 5th Level (Abjuration)
    A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs.
  • Awaken 5th Level (Transmutation)
    After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
  • Commune With Nature 5th Level (Divination)
    You briefly become one with nature and gain knowledge of the surrounding territory.
  • Conjure Elemental 5th Level (Conjuration)
    You call forth an elemental servant.
  • Contagion 5th Level (Necromancy)
    Your touch inflicts disease.
  • Geas 5th Level (Enchantment)
    You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
  • Greater Restoration 5th Level (Abjuration)
    You imbue a creature you touch with positive energy to undo a debilitating effect.
  • Insect Plague 5th Level (Conjuration)
    Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
  • Mass Cure Wounds 5th Level (Conjuration)
    A wave of healing energy washes out from a point of your choice within range.
  • Planar Binding 5th Level (Abjuration)
    With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
  • Reincarnate 5th Level (Transmutation)
    You touch a dead humanoid or a piece of a dead humanoid.
  • Scrying 5th Level (Divination)
    You can see and hear a particular creature you choose that is on the same plane of existence as you.
  • Tree Stride 5th Level (Conjuration)
    You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
  • Wall of Stone 5th Level (Evocation)
    A nonmagical wall of solid stone springs into existence at a point you choose within range.

6th Level

  • Conjure Fey 6th Level (Conjuration)
    You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
  • Find the Path 6th Level (Divination)
    This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
  • Heal 6th Level (Evocation)
    Choose a creature that you can see within range.
  • Heroes' Feast 6th Level (Conjuration)
    You bring forth a great feast, including magnificent food and drink.
  • Move Earth 6th Level (Transmutation)
    Choose an area of terrain no larger than 40 feet on a side within range.
  • Sunbeam 6th Level (Evocation)
    A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
  • Transport via Plants 6th Level (Conjuration)
    This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.
  • Wall of Thorns 6th Level (Conjuration)
    You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.
  • Wind Walk 6th Level (Transmutation)
    You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.

7th Level

  • Fire Storm 7th Level (Evocation)
    A storm made up of sheets of roaring flame appears in a location you choose within range.
  • Mirage Arcane 7th Level (Illusion)
    You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
  • Plane Shift 7th Level (Conjuration)
    You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
  • Regenerate 7th Level (Transmutation)
    You touch a creature and stimulate its natural healing ability.
  • Reverse Gravity 7th Level (Transmutation)
    This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.

8th Level

  • Animal Shapes 8th Level (Transmutation)
    Your magic turns others into beasts.
  • Antipathy/Sympathy 8th Level (Enchantment)
    This spell attracts or repels creatures of your choice.
  • Control Weather 8th Level (Transmutation)
    You take control of the weather within 5 miles of you for the duration.
  • Earthquake 8th Level (Evocation)
    You create a seismic disturbance at a point on the ground that you can see within range.
  • Feeblemind 8th Level (Enchantment)
    You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
  • Sunburst 8th Level (Evocation)
    Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.

9th Level

  • Foresight 9th Level (Divination)
    You touch a willing creature and bestow a limited ability to see into the immediate future.
  • Shapechange 9th Level (Transmutation)
    You assume the form of a different creature for the duration.
  • Storm of Vengeance 9th Level (Conjuration)
    A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet.
  • True Resurrection 9th Level (Necromancy)
    You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.