Basic Rules

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1st Level

  • Bless 1st Level (Enchantment)
    You bless up to three creatures of your choice within range.
  • Command 1st Level (Enchantment)
    You speak a one-word command to a creature you can see within range.
  • Cure Wounds 1st Level (Evocation)
    A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
  • Detect Evil and Good 1st Level (Divination)
    For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.
  • Detect Magic 1st Level (Divination)
    For the duration, you sense the presence of magic within 30 feet of you.
  • Detect Poison and Disease 1st Level (Divination)
    For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
  • Divine Favor 1st Level (Evocation)
    Your prayer empowers you with divine radiance.
  • Heroism 1st Level (Enchantment)
    A willing creature you touch is imbued with bravery.
  • Protection from Evil and Good 1st Level (Abjuration)
    Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
  • Purify Food and Drink 1st Level (Transmutation)
    All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
  • Shield of Faith 1st Level (Abjuration)
    A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

2nd Level

  • Aid 2nd Level (Abjuration)
    Your spell bolsters your allies with toughness and resolve.
  • Branding Smite 2nd Level (Evocation)
    The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
  • Find Steed 2nd Level (Conjuration)
    You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it.
  • Lesser Restoration 2nd Level (Abjuration)
    You touch a creature and can end either one disease or one condition afflicting it.
  • Locate Object 2nd Level (Divination)
    Describe or name an object that is familiar to you.
  • Magic Weapon 2nd Level (Transmutation)
    You touch a nonmagical weapon.
  • Protection from Poison 2nd Level (Abjuration)
    You touch a creature.
  • Zone of Truth 2nd Level (Enchantment)
    You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.

3rd Level

  • Create Food and Water 3rd Level (Conjuration)
    You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours.
  • Daylight 3rd Level (Evocation)
    A 60-foot-radius sphere of light spreads out from a point you choose within range.
  • Dispel Magic 3rd Level (Abjuration)
    Choose one creature, object, or magical effect within range.
  • Magic Circle 3rd Level (Abjuration)
    You create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
  • Remove Curse 3rd Level (Abjuration)
    At your touch, all curses affecting one creature or object end.
  • Revivify 3rd Level (Conjuration)
    You touch a creature that has died within the last minute.

4th Level

  • Banishment 4th Level (Abjuration)
    You attempt to send one creature that you can see within range to another plane of existence.
  • Death Ward 4th Level (Abjuration)
    You touch a creature and grant it a measure of protection from death.
  • Locate Creature 4th Level (Divination)
    Describe or name a creature that is familiar to you.

5th Level

  • Dispel Evil and Good 5th Level (Abjuration)
    Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
  • Geas 5th Level (Enchantment)
    You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
  • Raise Dead 5th Level (Necromancy)
    You return a dead creature you touch to life, provided that it has been dead no longer than 10 days.