Basic Rules
1st Level
- Alarm 1st Level (Abjuration)
You set an alarm against unwanted intrusion. - Animal Friendship 1st Level (Enchantment)
This spell lets you convince a beast that you mean it no harm. - Cure Wounds 1st Level (Evocation)
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. - Detect Magic 1st Level (Divination)
For the duration, you sense the presence of magic within 30 feet of you. - Detect Poison and Disease 1st Level (Divination)
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. - Fog Cloud 1st Level (Conjuration)
You create a 20-foot-radius sphere of fog centered on a point within range. - Goodberry 1st Level (Transmutation)
Up to ten berries appear in your hand and are infused with magic for the duration. - Hide in Shadows 1st Level (Illusion)
While standing in a dark or dimly lit area, you blend in with the shadows around you, becoming invisible for the duration. - Hunter's Mark 1st Level (Divination)
You choose a creature you can see within range and mystically mark it as your quarry. - Jump 1st Level (Transmutation)
You touch a creature. - Longstrider 1st Level (Transmutation)
You touch a creature. - Speak with Animals 1st Level (Divination)
You gain the ability to comprehend and verbally communicate with beasts for the duration.
2nd Level
- Animal Messenger 2nd Level (Enchantment)
By means of this spell, you use an animal to deliver a message. - Barkskin 2nd Level (Transmutation)
You touch a willing creature. - Darkvision 2nd Level (Transmutation)
You touch a willing creature to grant it the ability to see in the dark. - Find Traps 2nd Level (Divination)
You sense the presence of any trap within range that is within line of sight. - Lesser Restoration 2nd Level (Abjuration)
You touch a creature and can end either one disease or one condition afflicting it. - Locate Animals or Plants 2nd Level (Divination)
Describe or name a specific kind of beast or plant. - Locate Object 2nd Level (Divination)
Describe or name an object that is familiar to you. - Pass Without Trace 2nd Level (Abjuration)
A veil of shadows and silence radiates from you, masking you and your companions from detection. - Protection from Poison 2nd Level (Abjuration)
You touch a creature. - Silence 2nd Level (Illusion)
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. - Spike Growth 2nd Level (Transmutation)
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.
3rd Level
- Conjure Animals 3rd Level (Conjuration)
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. - Daylight 3rd Level (Evocation)
A 60-foot-radius sphere of light spreads out from a point you choose within range. - Nondetection 3rd Level (Abjuration)
For the duration, you hide a target that you touch from divination magic. - Plant Growth 3rd Level (Transmutation)
This spell channels vitality into plants within a specific area. - Protection From Energy 3rd Level (Abjuration)
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder. - Speak with Plants 3rd Level (Transmutation)
You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. - Water Breathing 3rd Level (Transmutation)
This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. - Water Walk 3rd Level (Transmutation)
This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). - Wind Wall 3rd Level (Evocation)
A wall of strong wind rises from the ground at a point you choose within range.
4th Level
- Conjure Woodland Beings 4th Level (Conjuration)
You summon fey creatures that appear in unoccupied spaces that you can see within range. - Freedom of Movement 4th Level (Abjuration)
You touch a willing creature. - Locate Creature 4th Level (Divination)
Describe or name a creature that is familiar to you. - Stoneskin 4th Level (Abjuration)
This spell turns the flesh of a willing creature you touch as hard as stone.
5th Level
- Commune With Nature 5th Level (Divination)
You briefly become one with nature and gain knowledge of the surrounding territory. - Tree Stride 5th Level (Conjuration)
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.