Basic Rules

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Cantrip

  • Acid Splash Cantrip (Conjuration)
    You hurl a bubble of acid.
  • Chill Touch Cantrip (Necromancy)
    You create a ghostly, skeletal hand in the space of a creature within range.
  • Dancing Lights Cantrip (Evocation)
    You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
  • Fire Bolt Cantrip (Evocation)
    You hurl a mote of fire at a creature or object within range.
  • Fling Cantrip (Transmutation)
    Choose an object to fling in a straight line in a direction you choose.
  • Light Cantrip (Evocation)
    You touch one object that is no larger than 10 feet in any dimension.
  • Mage Hand Cantrip (Conjuration)
    A spectral, floating hand appears at a point you choose within range.
  • Mending Cantrip (Transmutation)
    This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
  • Message Cantrip (Transmutation)
    You point your finger toward a creature within range and whisper a message.
  • Minor Illusion Cantrip (Illusion)
    You create a sound or an image of an object within range that lasts for the duration.
  • Poison Spray Cantrip (Conjuration)
    You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
  • Prestidigitation Cantrip (Transmutation)
    This spell is a minor magical trick that novice spellcasters use for practice.
  • Ray of Frost Cantrip (Evocation)
    A frigid beam of blue-white light streaks toward a creature within range.
  • Shocking Grasp Cantrip (Evocation)
    Lightning springs from your hand to deliver a shock to a creature you try to touch.
  • True Strike Cantrip (Divination)
    You extend your hand and point a finger at a target in range.

1st Level

  • Burning Hands 1st Level (Evocation)
    As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
  • Charm Person 1st Level (Enchantment)
    You attempt to charm a humanoid you can see within range.
  • Color Spray 1st Level (Illusion)
    A dazzling array of flashing, colored light springs from your hand.
  • Comprehend Languages 1st Level (Divination)
    For the duration, you understand the literal meaning of any spoken language that you hear.
  • Detect Magic 1st Level (Divination)
    For the duration, you sense the presence of magic within 30 feet of you.
  • Disguise Self 1st Level (Illusion)
    You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
  • Expeditious Retreat 1st Level (Transmutation)
    This spell allows you to move at an incredible pace.
  • False Life 1st Level (Necromancy)
    Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
  • Feather Fall 1st Level (Transmutation)
    Choose up to five falling creatures within range.
  • Fog Cloud 1st Level (Conjuration)
    You create a 20-foot-radius sphere of fog centered on a point within range.
  • Jump 1st Level (Transmutation)
    You touch a creature.
  • Mage Armor 1st Level (Abjuration)
    You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.
  • Magic Missile 1st Level (Evocation)
    You create three glowing darts of magical force.
  • Shield 1st Level (Abjuration)
    An invisible barrier of magical force appears and protects you.
  • Silent Image 1st Level (Illusion)
    You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
  • Sleep 1st Level (Enchantment)
    This spell sends creatures into a magical slumber.
  • Thunderwave 1st Level (Evocation)
    A wave of thunderous force sweeps out from you.

2nd Level

  • Alter Self 2nd Level (Transmutation)
    You assume a different form.
  • Blindness/Deafness 2nd Level (Necromancy)
    You can blind or deafen a foe.
  • Blur 2nd Level (Illusion)
    Your body becomes blurred, shifting and wavering to all who can see you.
  • Darkness 2nd Level (Evocation)
    Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
  • Darkvision 2nd Level (Transmutation)
    You touch a willing creature to grant it the ability to see in the dark.
  • Detect Thoughts 2nd Level (Divination)
    For the duration, you can read the thoughts of certain creatures.
  • Enhance Ability 2nd Level (Transmutation)
    You touch a creature and bestow upon it a magical enhancement.
  • Enlarge/Reduce 2nd Level (Transmutation)
    You cause a creature or an object you can see within range to grow larger or smaller for the duration.
  • Gust of Wind 2nd Level (Evocation)
    A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.
  • Hold Person 2nd Level (Enchantment)
    Choose a humanoid that you can see within range.
  • Invisibility 2nd Level (Illusion)
    A creature you touch becomes invisible until the spell ends.
  • Knock 2nd Level (Transmutation)
    Choose an object that you can see within range.
  • Levitate 2nd Level (Transmutation)
    One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
  • Mirror Image 2nd Level (Illusion)
    Three illusory duplicates of yourself appear in your space.
  • Misty Step 2nd Level (Conjuration)
    Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
  • Scorching Ray 2nd Level (Evocation)
    You create three rays of fire and hurl them at targets within range.
  • See Invisibility 2nd Level (Divination)
    For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
  • Shatter 2nd Level (Evocation)
    A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
  • Spectral Hands 2nd Level (Evocation)
    Two spectral hands appear floating around you.
  • Spider Climb 2nd Level (Transmutation)
    Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
  • Suggestion 2nd Level (Enchantment)
    You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
  • Web 2nd Level (Conjuration)
    You conjure a mass of thick, sticky webbing at a point of your choice within range.

3rd Level

  • Blink 3rd Level (Transmutation)
    Roll a d20 at the end of each of your turns for the duration of the spell.
  • Clairvoyance 3rd Level (Divination)
    You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
  • Counterspell 3rd Level (Abjuration)
    You attempt to interrupt a creature in the process of casting a spell.
  • Daylight 3rd Level (Evocation)
    A 60-foot-radius sphere of light spreads out from a point you choose within range.
  • Dispel Magic 3rd Level (Abjuration)
    Choose one creature, object, or magical effect within range.
  • Fear 3rd Level (Illusion)
    You project a phantasmal image of a creature’s worst fears.
  • Fireball 3rd Level (Evocation)
    A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
  • Fly 3rd Level (Transmutation)
    You touch a willing creature.
  • Gaseous Form 3rd Level (Transmutation)
    You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration.
  • Haste 3rd Level (Transmutation)
    Choose a willing creature that you can see within range.
  • Hypnotic Pattern 3rd Level (Illusion)
    You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
  • Lightning Bolt 3rd Level (Evocation)
    A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
  • Major Image 3rd Level (Illusion)
    You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
  • Protection From Energy 3rd Level (Abjuration)
    For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
  • Sleet Storm 3rd Level (Conjuration)
    Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
  • Slow 3rd Level (Transmutation)
    You alter time around up to six creatures of your choice in a 40-foot cube within range.
  • Stinking Cloud 3rd Level (Conjuration)
    You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
  • Tongues 3rd Level (Divination)
    This spell grants the creature you touch the ability to understand any spoken language it hears.
  • Water Breathing 3rd Level (Transmutation)
    This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.
  • Water Walk 3rd Level (Transmutation)
    This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).

4th Level

  • Banishment 4th Level (Abjuration)
    You attempt to send one creature that you can see within range to another plane of existence.
  • Blight 4th Level (Necromancy)
    Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
  • Confusion 4th Level (Enchantment)
    This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.
  • Dimension Door 4th Level (Conjuration)
    You teleport yourself from your current location to any other spot within range.
  • Dominate Beast 4th Level (Enchantment)
    You attempt to beguile a creature that you can see within range.
  • Greater Invisibility 4th Level (Illusion)
    You or a creature you touch becomes invisible until the spell ends.
  • Ice Storm 4th Level (Evocation)
    A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
  • Polymorph 4th Level (Transmutation)
    This spell transforms a creature that you can see within range into a new form.
  • Stoneskin 4th Level (Abjuration)
    This spell turns the flesh of a willing creature you touch as hard as stone.
  • Wall of Fire 4th Level (Evocation)
    You create a wall of fire on a solid surface within range.

5th Level

  • Animate Objects 5th Level (Transmutation)
    Objects come to life at your command.
  • Cloudkill 5th Level (Conjuration)
    You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
  • Cone of Cold 5th Level (Evocation)
    A blast of cold air erupts from your hands.
  • Creation 5th Level (Illusion)
    You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar.
  • Dominate Person 5th Level (Enchantment)
    You attempt to beguile a humanoid that you can see within range.
  • Hold Monster 5th Level (Enchantment)
    Choose a creature you can see and reach.
  • Insect Plague 5th Level (Conjuration)
    Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
  • Seeming 5th Level (Illusion)
    This spell allows you to change the appearance of any number of creatures that you can see within range.
  • Telekinesis 5th Level (Transmutation)
    You gain the ability to move or manipulate creatures or objects by thought.
  • Teleportation Circle 5th Level (Conjuration)
    As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
  • Wall of Stone 5th Level (Evocation)
    A nonmagical wall of solid stone springs into existence at a point you choose within range.

6th Level

  • Chain Lightning 6th Level (Evocation)
    You create a bolt of lightning that arcs toward a target of your choice that you can see within range.
  • Circle of Death 6th Level (Necromancy)
    A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
  • Disintegrate 6th Level (Transmutation)
    A thin green ray springs from your pointing finger to a target that you can see within range.
  • Eyebite 6th Level (Necromancy)
    For the spell’s duration, your eyes become an inky void imbued with dread power.
  • Globe of Invulnerability 6th Level (Abjuration)
    An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
  • Mass Suggestion 6th Level (Enchantment)
    You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
  • Move Earth 6th Level (Transmutation)
    Choose an area of terrain no larger than 40 feet on a side within range.
  • Sunbeam 6th Level (Evocation)
    A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
  • True Seeing 6th Level (Divination)
    This spell gives the willing creature you touch the ability to see things as they actually are.

7th Level

  • Delayed Blast Fireball 7th Level (Evocation)
    A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
  • Etherealness 7th Level (Transmutation)
    You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
  • Finger of Death 7th Level (Necromancy)
    You send negative energy coursing through a creature that you can see within range, causing it searing pain.
  • Fire Storm 7th Level (Evocation)
    A storm made up of sheets of roaring flame appears in a location you choose within range.
  • Plane Shift 7th Level (Conjuration)
    You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
  • Prismatic Spray 7th Level (Evocation)
    Eight multicolored rays of light flash from your hand.
  • Reverse Gravity 7th Level (Transmutation)
    This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
  • Teleport 7th Level (Conjuration)
    This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

8th Level

  • Dominate Monster 8th Level (Enchantment)
    You attempt to beguile a creature that you can see within range.
  • Earthquake 8th Level (Evocation)
    You create a seismic disturbance at a point on the ground that you can see within range.
  • Incendiary Cloud 8th Level (Conjuration)
    A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
  • Power Word Stun 8th Level (Enchantment)
    You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
  • Sunburst 8th Level (Evocation)
    Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.

9th Level

  • Gate 9th Level (Conjuration)
    You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
  • Meteor Swarm 9th Level (Evocation)
    Blazing orbs of fire plummet to the ground at four different points you can see within range.
  • Power Word Kill 9th Level (Enchantment)
    You utter a word of power that can compel one creature you can see within range to die instantly.
  • Time Stop 9th Level (Transmutation)
    You briefly stop the flow of time for everyone but yourself.
  • Wish 9th Level (Conjuration)
    Wish is the mightiest spell a mortal creature can cast.