Basic Rules
Cantrip
- Chill Touch Cantrip (Necromancy)
You create a ghostly, skeletal hand in the space of a creature within range. - Eldritch Blast Cantrip (Evocation)
A beam of crackling energy streaks toward a creature within range. - Mage Hand Cantrip (Conjuration)
A spectral, floating hand appears at a point you choose within range. - Minor Delusion Cantrip (Enchantment)
the target will entertain the possibility of one notion you suggest. - Minor Illusion Cantrip (Illusion)
You create a sound or an image of an object within range that lasts for the duration. - Minor Phantasm Cantrip (Illusion)
You create a phantasmal, inanimate object or other visible phenomenon of your choice that is perceivable only to the target. - Phase Strike Cantrip (Transmutation)
You infuse your weapon with fey magic. - Poison Spray Cantrip (Conjuration)
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. - Prestidigitation Cantrip (Transmutation)
This spell is a minor magical trick that novice spellcasters use for practice. - True Strike Cantrip (Divination)
You extend your hand and point a finger at a target in range.
1st Level
- Charm Person 1st Level (Enchantment)
You attempt to charm a humanoid you can see within range. - Comprehend Languages 1st Level (Divination)
For the duration, you understand the literal meaning of any spoken language that you hear. - Expeditious Retreat 1st Level (Transmutation)
This spell allows you to move at an incredible pace. - Hellish Rebuke 1st Level (Evocation)
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. - Illusory Script 1st Level (Illusion)
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. - Protection from Evil and Good 1st Level (Abjuration)
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. - Unseen Servant 1st Level (Conjuration)
This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
2nd Level
- Darkness 2nd Level (Evocation)
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. - Enthrall 2nd Level (Enchantment)
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. - Hold Person 2nd Level (Enchantment)
Choose a humanoid that you can see within range. - Invisibility 2nd Level (Illusion)
A creature you touch becomes invisible until the spell ends. - Mirror Image 2nd Level (Illusion)
Three illusory duplicates of yourself appear in your space. - Misty Step 2nd Level (Conjuration)
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. - Ray of Enfeeblement 2nd Level (Necromancy)
A black beam of enervating energy springs from your finger toward a creature within range. - Shatter 2nd Level (Evocation)
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. - Spider Climb 2nd Level (Transmutation)
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. - Suggestion 2nd Level (Enchantment)
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
3rd Level
- Counterspell 3rd Level (Abjuration)
You attempt to interrupt a creature in the process of casting a spell. - Dispel Magic 3rd Level (Abjuration)
Choose one creature, object, or magical effect within range. - Fear 3rd Level (Illusion)
You project a phantasmal image of a creature’s worst fears. - Fly 3rd Level (Transmutation)
You touch a willing creature. - Gaseous Form 3rd Level (Transmutation)
You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. - Hypnotic Pattern 3rd Level (Illusion)
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. - Magic Circle 3rd Level (Abjuration)
You create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. - Major Image 3rd Level (Illusion)
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. - Remove Curse 3rd Level (Abjuration)
At your touch, all curses affecting one creature or object end. - Tongues 3rd Level (Divination)
This spell grants the creature you touch the ability to understand any spoken language it hears. - Vampiric Touch 3rd Level (Necromancy)
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
4th Level
- Banishment 4th Level (Abjuration)
You attempt to send one creature that you can see within range to another plane of existence. - Blight 4th Level (Necromancy)
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. - Dimension Door 4th Level (Conjuration)
You teleport yourself from your current location to any other spot within range. - Hallucinatory Terrain 4th Level (Illusion)
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
5th Level
- Contact Other Plane 5th Level (Divination)
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. - Dream 5th Level (Illusion)
This spell shapes a creature’s dreams. - Hold Monster 5th Level (Enchantment)
Choose a creature you can see and reach. - Scrying 5th Level (Divination)
You can see and hear a particular creature you choose that is on the same plane of existence as you.
6th Level
- Circle of Death 6th Level (Necromancy)
A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. - Conjure Fey 6th Level (Conjuration)
You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. - Create Undead 6th Level (Necromancy)
You can cast this spell only at night. - Eyebite 6th Level (Necromancy)
For the spell’s duration, your eyes become an inky void imbued with dread power. - Flesh to Stone 6th Level (Transmutation)
You attempt to turn one creature that you can see within range into stone. - Mass Suggestion 6th Level (Enchantment)
You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. - True Seeing 6th Level (Divination)
This spell gives the willing creature you touch the ability to see things as they actually are.
7th Level
- Etherealness 7th Level (Transmutation)
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. - Finger of Death 7th Level (Necromancy)
You send negative energy coursing through a creature that you can see within range, causing it searing pain. - Forcecage 7th Level (Evocation)
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. - Plane Shift 7th Level (Conjuration)
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
8th Level
- Demiplane 8th Level (Conjuration)
You create a shadowy door on a flat solid surface that you can see within range. - Dominate Monster 8th Level (Enchantment)
You attempt to beguile a creature that you can see within range. - Feeblemind 8th Level (Enchantment)
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. - Glibness 8th Level (Transmutation)
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. - Power Word Stun 8th Level (Enchantment)
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
9th Level
- Astral Projection 9th Level (Necromancy)
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). - Foresight 9th Level (Divination)
You touch a willing creature and bestow a limited ability to see into the immediate future. - Imprisonment 9th Level (Abjuration)
You create a magical restraint to hold a creature that you can see within range. - Power Word Kill 9th Level (Enchantment)
You utter a word of power that can compel one creature you can see within range to die instantly. - True Polymorph 9th Level (Transmutation)
Choose one creature or nonmagical object that you can see within range.