Basic Rules

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Cantrip

  • Acid Splash Cantrip (Conjuration)
    You hurl a bubble of acid.
  • Chill Touch Cantrip (Necromancy)
    You create a ghostly, skeletal hand in the space of a creature within range.
  • Dancing Lights Cantrip (Evocation)
    You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
  • Fire Bolt Cantrip (Evocation)
    You hurl a mote of fire at a creature or object within range.
  • Fling Cantrip (Transmutation)
    Choose an object to fling in a straight line in a direction you choose.
  • Light Cantrip (Evocation)
    You touch one object that is no larger than 10 feet in any dimension.
  • Mage Hand Cantrip (Conjuration)
    A spectral, floating hand appears at a point you choose within range.
  • Mending Cantrip (Transmutation)
    This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.
  • Message Cantrip (Transmutation)
    You point your finger toward a creature within range and whisper a message.
  • Minor Illusion Cantrip (Illusion)
    You create a sound or an image of an object within range that lasts for the duration.
  • Mirage Cantrip (Illusion)
    You become invisible at the same time that an illusory double appears instead of you.
  • Phase Strike Cantrip (Transmutation)
    You infuse your weapon with fey magic.
  • Poison Spray Cantrip (Conjuration)
    You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
  • Prestidigitation Cantrip (Transmutation)
    This spell is a minor magical trick that novice spellcasters use for practice.
  • Ray of Frost Cantrip (Evocation)
    A frigid beam of blue-white light streaks toward a creature within range.
  • Shocking Grasp Cantrip (Evocation)
    Lightning springs from your hand to deliver a shock to a creature you try to touch.
  • True Strike Cantrip (Divination)
    You extend your hand and point a finger at a target in range.
  • Wind Blast Cantrip (Transmutation)
    You unleash a focused burst of wind in a direction you choose.

1st Level

  • Alarm 1st Level (Abjuration)
    You set an alarm against unwanted intrusion.
  • Burning Hands 1st Level (Evocation)
    As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
  • Charm Person 1st Level (Enchantment)
    You attempt to charm a humanoid you can see within range.
  • Color Spray 1st Level (Illusion)
    A dazzling array of flashing, colored light springs from your hand.
  • Comprehend Languages 1st Level (Divination)
    For the duration, you understand the literal meaning of any spoken language that you hear.
  • Detect Magic 1st Level (Divination)
    For the duration, you sense the presence of magic within 30 feet of you.
  • Disguise Self 1st Level (Illusion)
    You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
  • Expeditious Retreat 1st Level (Transmutation)
    This spell allows you to move at an incredible pace.
  • False Life 1st Level (Necromancy)
    Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
  • Feather Fall 1st Level (Transmutation)
    Choose up to five falling creatures within range.
  • Find Familiar 1st Level (Conjuration)
    You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
  • Floating Disk 1st Level (Conjuration)
    This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
  • Fog Cloud 1st Level (Conjuration)
    You create a 20-foot-radius sphere of fog centered on a point within range.
  • Grease 1st Level (Conjuration)
    Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
  • Hideous Laughter 1st Level (Enchantment)
    A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
  • Identify 1st Level (Divination)
    You choose one object that you must touch throughout the casting of the spell.
  • Illusory Script 1st Level (Illusion)
    You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
  • Jump 1st Level (Transmutation)
    You touch a creature.
  • Longstrider 1st Level (Transmutation)
    You touch a creature.
  • Mage Armor 1st Level (Abjuration)
    You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.
  • Magic Missile 1st Level (Evocation)
    You create three glowing darts of magical force.
  • Protection from Evil and Good 1st Level (Abjuration)
    Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
  • Shield 1st Level (Abjuration)
    An invisible barrier of magical force appears and protects you.
  • Silent Image 1st Level (Illusion)
    You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
  • Sleep 1st Level (Enchantment)
    This spell sends creatures into a magical slumber.
  • Thunderwave 1st Level (Evocation)
    A wave of thunderous force sweeps out from you.
  • Unseen Servant 1st Level (Conjuration)
    This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.

2nd Level

  • Acid Arrow 2nd Level (Evocation)
    A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
  • Alter Self 2nd Level (Transmutation)
    You assume a different form.
  • Arcane Lock 2nd Level (Abjuration)
    You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.
  • Arcanist's Magic Aura 2nd Level (Illusion)
    You place an illusion on a creature or an object you touch so that divination spells reveal false information about it.
  • Blindness/Deafness 2nd Level (Necromancy)
    You can blind or deafen a foe.
  • Blur 2nd Level (Illusion)
    Your body becomes blurred, shifting and wavering to all who can see you.
  • Continual Flame 2nd Level (Evocation)
    A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
  • Darkness 2nd Level (Evocation)
    Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
  • Darkvision 2nd Level (Transmutation)
    You touch a willing creature to grant it the ability to see in the dark.
  • Detect Thoughts 2nd Level (Divination)
    For the duration, you can read the thoughts of certain creatures.
  • Enlarge/Reduce 2nd Level (Transmutation)
    You cause a creature or an object you can see within range to grow larger or smaller for the duration.
  • Flaming Sphere 2nd Level (Conjuration)
    A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
  • Gentle Repose 2nd Level (Necromancy)
    You touch a corpse or other remains.
  • Gust of Wind 2nd Level (Evocation)
    A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.
  • Hold Person 2nd Level (Enchantment)
    Choose a humanoid that you can see within range.
  • Invisibility 2nd Level (Illusion)
    A creature you touch becomes invisible until the spell ends.
  • Knock 2nd Level (Transmutation)
    Choose an object that you can see within range.
  • Levitate 2nd Level (Transmutation)
    One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
  • Locate Object 2nd Level (Divination)
    Describe or name an object that is familiar to you.
  • Magic Mouth 2nd Level (Illusion)
    You plant a message to an object in the range of the spell.
  • Magic Weapon 2nd Level (Transmutation)
    You touch a nonmagical weapon.
  • Mirror Image 2nd Level (Illusion)
    Three illusory duplicates of yourself appear in your space.
  • Misty Step 2nd Level (Conjuration)
    Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
  • Ray of Enfeeblement 2nd Level (Necromancy)
    A black beam of enervating energy springs from your finger toward a creature within range.
  • Rope Trick 2nd Level (Transmutation)
    You touch a length of rope that is up to 60 feet long.
  • Scorching Ray 2nd Level (Evocation)
    You create three rays of fire and hurl them at targets within range.
  • See Invisibility 2nd Level (Divination)
    For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.
  • Shatter 2nd Level (Evocation)
    A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
  • Spider Climb 2nd Level (Transmutation)
    Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
  • Suggestion 2nd Level (Enchantment)
    You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
  • Web 2nd Level (Conjuration)
    You conjure a mass of thick, sticky webbing at a point of your choice within range.

3rd Level

  • Animate Dead 3rd Level (Necromancy)
    This spell creates an undead servant.
  • Bestow Curse 3rd Level (Necromancy)
    You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.
  • Blink 3rd Level (Transmutation)
    Roll a d20 at the end of each of your turns for the duration of the spell.
  • Clairvoyance 3rd Level (Divination)
    You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
  • Counterspell 3rd Level (Abjuration)
    You attempt to interrupt a creature in the process of casting a spell.
  • Dispel Magic 3rd Level (Abjuration)
    Choose one creature, object, or magical effect within range.
  • Fear 3rd Level (Illusion)
    You project a phantasmal image of a creature’s worst fears.
  • Fireball 3rd Level (Evocation)
    A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
  • Fly 3rd Level (Transmutation)
    You touch a willing creature.
  • Gaseous Form 3rd Level (Transmutation)
    You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration.
  • Glyph of Warding 3rd Level (Abjuration)
    When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
  • Haste 3rd Level (Transmutation)
    Choose a willing creature that you can see within range.
  • Hypnotic Pattern 3rd Level (Illusion)
    You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
  • Lightning Bolt 3rd Level (Evocation)
    A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
  • Magic Circle 3rd Level (Abjuration)
    You create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
  • Major Image 3rd Level (Illusion)
    You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
  • Nondetection 3rd Level (Abjuration)
    For the duration, you hide a target that you touch from divination magic.
  • Phantom Steed 3rd Level (Illusion)
    A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
  • Protection From Energy 3rd Level (Abjuration)
    For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
  • Remove Curse 3rd Level (Abjuration)
    At your touch, all curses affecting one creature or object end.
  • Sending 3rd Level (Evocation)
    You send a short message of twenty-five words or less to a creature with which you are familiar.
  • Sleet Storm 3rd Level (Conjuration)
    Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
  • Slow 3rd Level (Transmutation)
    You alter time around up to six creatures of your choice in a 40-foot cube within range.
  • Stinking Cloud 3rd Level (Conjuration)
    You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
  • Tiny Hut 3rd Level (Evocation)
    A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
  • Tongues 3rd Level (Divination)
    This spell grants the creature you touch the ability to understand any spoken language it hears.
  • Vampiric Touch 3rd Level (Necromancy)
    The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
  • Water Breathing 3rd Level (Transmutation)
    This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.

4th Level

  • Arcane Eye 4th Level (Divination)
    You create an invisible, magical eye within range that hovers in the air for the duration.
  • Banishment 4th Level (Abjuration)
    You attempt to send one creature that you can see within range to another plane of existence.
  • Black Tentacles 4th Level (Conjuration)
    Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
  • Blight 4th Level (Necromancy)
    Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
  • Confusion 4th Level (Enchantment)
    This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.
  • Conjure Minor Elementals 4th Level (Conjuration)
    You summon elementals that appear in unoccupied spaces that you can see within range.
  • Control Water 4th Level (Transmutation)
    Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
  • Dimension Door 4th Level (Conjuration)
    You teleport yourself from your current location to any other spot within range.
  • Fabricate 4th Level (Transmutation)
    You convert raw materials into products of the same material.
  • Faithful Hound 4th Level (Conjuration)
    You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.
  • Fire Shield 4th Level (Evocation)
    Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Greater Invisibility 4th Level (Illusion)
    You or a creature you touch becomes invisible until the spell ends.
  • Hallucinatory Terrain 4th Level (Illusion)
    You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
  • Ice Storm 4th Level (Evocation)
    A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
  • Locate Creature 4th Level (Divination)
    Describe or name a creature that is familiar to you.
  • Phantasmal Killer 4th Level (Illusion)
    You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
  • Polymorph 4th Level (Transmutation)
    This spell transforms a creature that you can see within range into a new form.
  • Private Sanctum 4th Level (Abjuration)
    You make an area within range magically secure.
  • Resilient Sphere 4th Level (Evocation)
    A sphere of shimmering force encloses a creature or object of Large size or smaller within range.
  • Secret Chest 4th Level (Conjuration)
    You hide a chest, and all its contents, on the Ethereal Plane.
  • Stone Shape 4th Level (Transmutation)
    You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose.
  • Stoneskin 4th Level (Abjuration)
    This spell turns the flesh of a willing creature you touch as hard as stone.
  • Wall of Fire 4th Level (Evocation)
    You create a wall of fire on a solid surface within range.

5th Level

  • Animate Objects 5th Level (Transmutation)
    Objects come to life at your command.
  • Arcane Hand 5th Level (Evocation)
    You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
  • Cloudkill 5th Level (Conjuration)
    You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
  • Cone of Cold 5th Level (Evocation)
    A blast of cold air erupts from your hands.
  • Conjure Elemental 5th Level (Conjuration)
    You call forth an elemental servant.
  • Contact Other Plane 5th Level (Divination)
    You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
  • Creation 5th Level (Illusion)
    You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar.
  • Dominate Person 5th Level (Enchantment)
    You attempt to beguile a humanoid that you can see within range.
  • Dream 5th Level (Illusion)
    This spell shapes a creature’s dreams.
  • Geas 5th Level (Enchantment)
    You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
  • Hold Monster 5th Level (Enchantment)
    Choose a creature you can see and reach.
  • Legend Lore 5th Level (Divination)
    Name or describe a person, place, or object.
  • Mislead 5th Level (Illusion)
    You become invisible at the same time that an illusory double of you appears where you are standing.
  • Modify Memory 5th Level (Enchantment)
    You attempt to reshape another creature’s memories.
  • Passwall 5th Level (Transmutation)
    A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration.
  • Planar Binding 5th Level (Abjuration)
    With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
  • Scrying 5th Level (Divination)
    You can see and hear a particular creature you choose that is on the same plane of existence as you.
  • Seeming 5th Level (Illusion)
    This spell allows you to change the appearance of any number of creatures that you can see within range.
  • Telekinesis 5th Level (Transmutation)
    You gain the ability to move or manipulate creatures or objects by thought.
  • Telepathic Bond 5th Level (Divination)
    You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration.
  • Teleportation Circle 5th Level (Conjuration)
    As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
  • Wall of Force 5th Level (Evocation)
    An invisible wall of force springs into existence at a point you choose within range.
  • Wall of Stone 5th Level (Evocation)
    A nonmagical wall of solid stone springs into existence at a point you choose within range.

6th Level

  • Chain Lightning 6th Level (Evocation)
    You create a bolt of lightning that arcs toward a target of your choice that you can see within range.
  • Circle of Death 6th Level (Necromancy)
    A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.
  • Contingency 6th Level (Evocation)
    Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you.
  • Create Undead 6th Level (Necromancy)
    You can cast this spell only at night.
  • Disintegrate 6th Level (Transmutation)
    A thin green ray springs from your pointing finger to a target that you can see within range.
  • Eyebite 6th Level (Necromancy)
    For the spell’s duration, your eyes become an inky void imbued with dread power.
  • Flesh to Stone 6th Level (Transmutation)
    You attempt to turn one creature that you can see within range into stone.
  • Freezing Sphere 6th Level (Evocation)
    A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
  • Globe of Invulnerability 6th Level (Abjuration)
    An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
  • Guards and Wards 6th Level (Abjuration)
    You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
  • Instant Summons 6th Level (Conjuration)
    You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less.
  • Irresistible Dance 6th Level (Enchantment)
    Choose one creature that you can see within range.
  • Magic Jar 6th Level (Necromancy)
    Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component.
  • Mass Suggestion 6th Level (Enchantment)
    You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
  • Move Earth 6th Level (Transmutation)
    Choose an area of terrain no larger than 40 feet on a side within range.
  • Programmed Illusion 6th Level (Illusion)
    You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
  • Sunbeam 6th Level (Evocation)
    A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
  • True Seeing 6th Level (Divination)
    This spell gives the willing creature you touch the ability to see things as they actually are.
  • Wall of Ice 6th Level (Evocation)
    You create a wall of ice on a solid surface within range.

7th Level

  • Arcane Sword 7th Level (Evocation)
    You create a sword-shaped plane of force that hovers within range.
  • Delayed Blast Fireball 7th Level (Evocation)
    A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
  • Etherealness 7th Level (Transmutation)
    You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
  • Finger of Death 7th Level (Necromancy)
    You send negative energy coursing through a creature that you can see within range, causing it searing pain.
  • Forcecage 7th Level (Evocation)
    An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
  • Magnificent Mansion 7th Level (Conjuration)
    You conjure an extradimensional dwelling in range that lasts for the duration.
  • Mirage Arcane 7th Level (Illusion)
    You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
  • Plane Shift 7th Level (Conjuration)
    You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
  • Prismatic Spray 7th Level (Evocation)
    Eight multicolored rays of light flash from your hand.
  • Project Image 7th Level (Illusion)
    You create an illusory copy of yourself that lasts for the duration.
  • Reverse Gravity 7th Level (Transmutation)
    This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
  • Sequester 7th Level (Transmutation)
    By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.
  • Simulacrum 7th Level (Illusion)
    You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
  • Symbol 7th Level (Abjuration)
    When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
  • Teleport 7th Level (Conjuration)
    This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

8th Level

  • Antimagic Field 8th Level (Abjuration)
    A 10-foot-radius invisible sphere of antimagic surrounds you.
  • Antipathy/Sympathy 8th Level (Enchantment)
    This spell attracts or repels creatures of your choice.
  • Clone 8th Level (Necromancy)
    This spell grows an inert duplicate of a living creature as a safeguard against death.
  • Control Weather 8th Level (Transmutation)
    You take control of the weather within 5 miles of you for the duration.
  • Demiplane 8th Level (Conjuration)
    You create a shadowy door on a flat solid surface that you can see within range.
  • Dominate Monster 8th Level (Enchantment)
    You attempt to beguile a creature that you can see within range.
  • Feeblemind 8th Level (Enchantment)
    You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
  • Incendiary Cloud 8th Level (Conjuration)
    A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
  • Maze 8th Level (Conjuration)
    You banish a creature that you can see within range into a labyrinthine demiplane.
  • Mind Blank 8th Level (Abjuration)
    Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.
  • Power Word Stun 8th Level (Enchantment)
    You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
  • Sunburst 8th Level (Evocation)
    Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.

9th Level

  • Astral Projection 9th Level (Necromancy)
    You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).
  • Foresight 9th Level (Divination)
    You touch a willing creature and bestow a limited ability to see into the immediate future.
  • Gate 9th Level (Conjuration)
    You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
  • Imprisonment 9th Level (Abjuration)
    You create a magical restraint to hold a creature that you can see within range.
  • Meteor Swarm 9th Level (Evocation)
    Blazing orbs of fire plummet to the ground at four different points you can see within range.
  • Power Word Kill 9th Level (Enchantment)
    You utter a word of power that can compel one creature you can see within range to die instantly.
  • Prismatic Wall 9th Level (Abjuration)
    A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see within range.
  • Shapechange 9th Level (Transmutation)
    You assume the form of a different creature for the duration.
  • Time Stop 9th Level (Transmutation)
    You briefly stop the flow of time for everyone but yourself.
  • True Polymorph 9th Level (Transmutation)
    Choose one creature or nonmagical object that you can see within range.
  • Weird 9th Level (Illusion)
    Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.
  • Wish 9th Level (Conjuration)
    Wish is the mightiest spell a mortal creature can cast.