Spells

Alarm

You set an alarm against unwanted intrusion.

Bane

Up to three creatures of your choice that you can see within range must make charisma saving throws.

Bless

You bless up to three creatures of your choice within range.

Burning Hands

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.

Charm Person

You attempt to charm a humanoid you can see within range.

Color Spray

A dazzling array of flashing, colored light springs from your hand.

Command

You speak a one-word command to a creature you can see within range.

Comprehend Languages

For the duration, you understand the literal meaning of any spoken language that you hear.

Cure Wounds

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.

Detect Evil and Good

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is loc...

Detect Magic

For the duration, you sense the presence of magic within 30 feet of you.

Detect Poison and Disease

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.

Disguise Self

You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your acti...

Entangle

Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range.

Faerie Fire

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).

False Life

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

Find Familiar

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, ...

Floating Disk

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of ...

Fog Cloud

You create a 20-foot-radius sphere of fog centered on a point within range.

Goodberry

Up to ten berries appear in your hand and are infused with magic for the duration.

Grease

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

Guiding Bolt

A flash of light streaks toward a creature of your choice within range.

Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.

Hellish Rebuke

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.

Heroism

A willing creature you touch is imbued with bravery.

Hideous Laughter

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.

Hunter’s Mark

You choose a creature you can see within range and mystically mark it as your quarry.

Identify

You choose one object that you must touch throughout the casting of the spell.

Illusory Script

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.

Inflict Wounds

Make a melee spell attack against a creature you can reach.

Jump

You touch a creature.

Mage Armor

You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.

Protection from Evil and Good

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and u...

Purify Food and Drink

All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disea...

Sanctuary

You ward a creature within range against attack.

Shield of Faith

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Shield

An invisible barrier of magical force appears and protects you.

Silent Image

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.

Sleep

This spell sends creatures into a magical slumber.

Speak with Animals

You gain the ability to comprehend and verbally communicate with beasts for the duration.

Thunderwave

A wave of thunderous force sweeps out from you.

Unseen Servant

This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.

Alarm

You set an alarm against intrusion.

Bane

Up to three creatures of your choice that you can see within range must each make a Charisma saving throw.

Bless

You bless up to three creatures within range.

Charm Person

One Humanoid you can see within range makes a Wisdom saving throw.

Color Spray

You launch a dazzling array of flashing, colorful light.

Command

You speak a one-word command to a creature you can see within range.

Comprehend Languages

For the duration, you understand the literal meaning of any language that you hear or see signed.

Cure Wounds

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.

Detect Evil and Good

For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.

Detect Magic

For the duration, you sense the presence of magical effects within 30 feet of yourself.

Detect Poison and Disease

For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.

Disguise Self

You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends.

Dissonant Whispers

One creature of your choice that you can see within range hears a discordant melody in its mind.

Divine Favor

Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.

Divine Smite

The target takes an extra 2d8 Radiant damage from the attack.

Ensnaring Strike

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw.

Entangle

Grasping plants sprout from the ground in a 20-foot square within range.

Expeditious Retreat

You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.

Faerie Fire

Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice).

Find Familiar

You gain the service of a familiar, a spirit that takes an animal form you choose.

Floating Disk

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of ...

Fog Cloud

You create a 20-foot-radius Sphere of fog centered on a point within range.

Goodberry

Ten berries appear in your hand and are infused with magic for the duration.

Grease

Nonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into Difficult Terrain for the duration.

Guiding Bolt

You hurl a bolt of light toward a creature within range.

Healing Word

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.

Hellish Rebuke

The creature that damaged you is momentarily surrounded by green flames.

Heroism

A willing creature you touch is imbued with bravery.

Hex

You place a curse on a creature that you can see within range.

Hideous Laughter

One creature of your choice that you can see within range makes a Wisdom saving throw.

Hunter’s Mark

You magically mark one creature you can see within range as your quarry.

Ice Knife

You create a shard of ice and fling it at one creature within range.

Identify

You touch an object throughout the spell’s casting.

Illusory Script

You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.

Inflict Wounds

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Jump

You touch a willing creature.

Mage Armor

You touch a willing creature who isn’t wearing armor.

Protection from Evil and Good

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.

Purify Food and Drink

You remove poison and rot from nonmagical food and drink in a 5- foot-radius Sphere centered on a point within range.

Searing Smite

As you hit the target, it takes an extra 1d6 Fire damage from the attack.

Shield

An imperceptible barrier of magical force protects you.

Shield of Faith

A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Silent Image

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.

Sleep

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condi...

Speak with Animals

For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them.

Unseen Servant

This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends.

Acid Arrow

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.

Aid

Choose up to three creatures within range.

Animal Messenger

A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target...

Arcane Lock

You touch a closed door, window, gate, container, or hatch and magically lock it for the duration.

Arcanist’s Magic Aura

With a touch, you place an illusion on a willing creature or an object that isn’t being worn or carried.

Augury

You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.

Blindness/Deafness

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the dur...

Blur

Your body becomes blurred.

Calm Emotions

Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the fol...

Darkness

For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.

Darkvision

For the duration, a willing creature you touch has Darkvision with a range of 150 feet.

Dragon’s Breath

You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison.

Enhance Ability

You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.

Enlarge/Reduce

For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).

Enthrall

You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.

Find Steed

You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range.

Find Traps

You sense any trap within range that is within line of sight.

Flaming Sphere

You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.

Gust of Wind

A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.

Heat Metal

Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.

Hold Person

Choose a Humanoid that you can see within range.

Invisibility

A creature you touch has the Invisible condition until the spell ends.

Knock

Choose an object that you can see within range.

Levitate

One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.

Magic Mouth

You implant a message within an object in range–a message that is uttered when a trigger condition is met.

Mind Spike

You drive a spike of psionic energy into the mind of one creature you can see within range.

Mirror Image

Three illusory duplicates of yourself appear in your space.

Misty Step

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.

Moonbeam

A silvery beam of pale light shines down in a 5-foot-radius, 40- foot-high Cylinder centered on a point within range.

Phantasmal Force

You attempt to craft an illusion in the mind of a creature you can see within range.

Prayer of Healing

Up to five creatures of your choice who remain within range for the spell’s entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.

See Invisibility

For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.

Shatter

A loud noise erupts from a point of your choice within range.

Shining Smite

The target hit by the strike takes an extra 2d6 Radiant damage from the attack.

Silence

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.

Spider Climb

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its h...

Spike Growth

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.

Spiritual Weapon

You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.

Suggestion

You suggest a course of activity–described in no more than 25 words–to one creature you can see within range that can hear and understand you.

Warding Bond

You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.

Web

You conjure a mass of sticky webbing at a point within range.

Zone of Truth

You create a magical zone that guards against deception in a 15- foot-radius Sphere centered on a point within range.

Animate Dead

Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.

Bestow Curse

You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.

Blink

Roll 1d6 at the end of each of your turns for the duration.

Call Lightning

A storm cloud appears at a point within range that you can see above yourself.

Clairvoyance

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamil...

Conjure Animals

You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.

Counterspell

You attempt to interrupt a creature in the process of casting a spell.

Create Food and Water

You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range–both useful in fending off the hazards of malnutrition...

Daylight

For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.

Dispel Magic

Choose one creature, object, or magical effect within range.

Fear

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.

Fireball

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.

Fly

You touch a willing creature.

Gaseous Form

A willing creature you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration.

Glyph of Warding

You inscribe it either on a surface (such as a table or a section of floor) or within an object that can be closed (such as a book or chest) to conceal the g...

Haste

Choose a willing creature that you can see within range.

Hypnotic Pattern

You create a twisting pattern of colors in a 30-foot Cube within range.

Lightning Bolt

A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose.

Magic Circle

You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.

Major Image

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.

Mass Healing Word

Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.

Meld into Stone

You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.

Nondetection

For the duration, you hide a target that you touch from Divination spells.

Phantom Steed

A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.

Protection from Energy

For the duration, the willing creature you touch has Resistance to one damage type of your choice.

Remove Curse

At your touch, all curses affecting one creature or object end.

Revivify

You touch a creature that has died within the last minute.

Sending

You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.

Sleet Storm

Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.

Slow

You alter time around up to six creatures of your choice in a 40- foot Cube within range.

Speak with Dead

You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.

Speak with Plants

You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simpl...

Spirit Guardians

Protective spirits flit around you in a 15-foot Emanation for the duration.

Stinking Cloud

You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.

Tiny Hut

A 10-foot Emanation springs into existence around you and remains stationary for the duration.

Tongues

This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.

Vampiric Touch

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

Water Breathing

This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.

Water Walk

This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creat...

Wind Wall

A wall of strong wind rises from the ground at a point you choose within range.

Arcane Eye

You create an Invisible, invulnerable eye within range that hovers for the duration.

Aura of Life

An aura radiates from you in a 30-foot Emanation for the duration.

Banishment

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.

Black Tentacles

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.

Blight

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successfu...

Charm Monster

One creature you can see within range makes a Wisdom saving throw.

Compulsion

Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends.

Confusion

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can’t take Bonus A...

Conjure Minor Elementals

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.

Control Water

Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.

Death Ward

You touch a creature and grant it a measure of protection from death.

Divination

This spell puts you in contact with a god or a god’s servants.

Dominate Beast

One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.

Fabricate

You convert raw materials into products of the same material.

Faithful Hound

You conjure a phantom watchdog in an unoccupied space that you can see within range.

Fire Shield

Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Giant Insect

You summon a giant centipede, spider, or wasp (chosen when you cast the spell).

Guardian of Faith

A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range.

Hallucinatory Terrain

You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.

Ice Storm

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.

Phantasmal Killer

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.

Polymorph

You attempt to transform a creature that you can see within range into a Beast.

Resilient Sphere

A shimmering sphere encloses a Large or smaller creature or object within range.

Secret Chest

You hide a chest and all its contents on the Ethereal Plane.

Stone Shape

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like.

Stoneskin

Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.

Vitriolic Sphere

You point at a location within range, and a glowing, 1-foot- diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere.

Wall of Fire

You create a wall of fire on a solid surface within range.

Antilife Shell

An aura extends from you in a 10-foot Emanation for the duration.

Arcane Hand

You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range.

Awaken

You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.

Cloudkill

You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range.

Commune

You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no.

Conjure Elemental

You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range.

Contact Other Plane

You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.

Contagion

Your touch inflicts a magical contagion.

Creation

You pull wisps of shadow material from the Shadowfell to create an object within range.

Dispel Evil and Good

For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.

Dominate Person

One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.

Dream

You target a creature you know on the same plane of existence.

Flame Strike

A vertical column of brilliant fire roars down from above.

Geas

You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activit...

Greater Restoration

You touch a creature and magically remove one of the following effects from it.

Hallow

You touch a point and infuse an area around it with holy or unholy power.

Insect Plague

Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.

Legend Lore

Name or describe a famous person, place, or object.

Mass Cure Wounds

A wave of healing energy washes out from a point you can see within range.

Mislead

You gain the Invisible condition at the same time that an illusory double of you appears where you are standing.

Passwall

A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the durat...

Planar Binding

You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.

Raise Dead

With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.

Scrying

You can see and hear a creature you choose that is on the same plane of existence as you.

Seeming

You give an illusory appearance to each creature of your choice that you can see within range.

Telekinesis

You gain the ability to move or manipulate creatures or objects by thought.

Telepathic Bond

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the dura...

Teleportation Circle

As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of you...

Tree Stride

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.

Wall of Force

An Invisible wall of force springs into existence at a point you choose within range.

Wall of Stone

A nonmagical wall of solid stone springs into existence at a point you choose within range.

Blade Barrier

You create a wall of whirling blades made of magical energy.

Chain Lightning

You launch a lightning bolt toward a target you can see within range.

Circle of Death

Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range.

Conjure Fey

You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range.

Contingency

Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you.

Disintegrate

You launch a green ray at a target you can see within range.

Eyebite

For the duration, your eyes become an inky void.

Find the Path

You magically sense the most direct physical route to a location you name.

Flesh to Stone

You attempt to turn one creature that you can see within range into stone.

Forbiddance

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.

Freezing Sphere

A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere.

Globe of Invulnerability

An immobile, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration.

Guards and Wards

You create a ward that protects up to 2,500 square feet of floor space.

Harm

You unleash virulent magic on a creature you can see within range.

Heal

Choose a creature that you can see within range.

Heroes’ Feast

You conjure a feast that appears on a surface in an unoccupied 10- foot Cube next to you.

Instant Summons

You touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less.

Irresistible Dance

One creature that you can see within range must make a Wisdom saving throw.

Magic Jar

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s Material component.

Mass Suggestion

You suggest a course of activity–described in no more than 25 words–to twelve or fewer creatures you can see within range that can hear and understand you.

Move Earth

Choose an area of terrain no larger than 40 feet on a side within range.

Programmed Illusion

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.

Sunbeam

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.

Transport via Plants

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.

True Seeing

For the duration, the willing creature you touch has Truesight with a range of 120 feet.

Wall of Ice

You create a wall of ice on a solid surface within range.

Wall of Thorns

You create a wall of tangled brush bristling with needle-sharp thorns.

Wind Walk

You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud.

Word of Recall

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.

Arcane Sword

You create a spectral sword that hovers within range.

Conjure Celestial

You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range.

Delayed Blast Fireball

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration.

Divine Word

You utter a word imbued with power from the Upper Planes.

Etherealness

You step into the border regions of the Ethereal Plane, where it overlaps with your current plane.

Finger of Death

You unleash negative energy toward a creature you can see within range.

Forcecage

An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range.

Mirage Arcane

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.

Plane Shift

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.

Project Image

You create an illusory copy of yourself that lasts for the duration.

Regenerate

A creature you touch regains 4d8 + 15 Hit Points.

Resurrection

With a touch, you revive a dead creature that has been dead for no more than a century, didn’t die of old age, and wasn’t Undead when it died.

Reverse Gravity

This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range.

Sequester

With a touch, you magically sequester an object or a willing creature.

Simulacrum

You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell.

Symbol

You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).

Teleport

This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a d...

Animal Shapes

Choose any number of willing creatures that you can see within range.

Antipathy/Sympathy

As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.

Befuddlement

You blast the mind of a creature that you can see within range.

Clone

You touch a creature or at least 1 cubic inch of its flesh.

Control Weather

You take control of the weather within 5 miles of you for the duration.

Demiplane

You create a shadowy Medium door on a flat solid surface that you can see within range.

Dominate Monster

One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration.

Earthquake

Choose a point on the ground that you can see within range.

Glibness

Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.

Holy Aura

For the duration, you emit an aura in a 30-foot Emanation.

Incendiary Cloud

A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.

Maze

You banish a creature that you can see within range into a labyrinthine demiplane.

Mind Blank

Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition.

Power Word Stun

You overwhelm the mind of one creature you can see within range.

Sunburst

Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.

Tsunami

A wall of water springs into existence at a point you choose within range.

Astral Projection

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plan...

Foresight

You touch a willing creature and bestow a limited ability to see into the immediate future.

Gate

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.

Imprisonment

You create a magical restraint to hold a creature that you can see within range.

Mass Heal

A flood of healing energy flows from you into creatures around you.

Meteor Swarm

Blazing orbs of fire plummet to the ground at four different points you can see within range.

Power Word Heal

A wave of healing energy washes over one creature you can see within range.

Prismatic Wall

A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point within range.

Shapechange

You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.

Storm of Vengeance

A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.

Time Stop

You briefly stop the flow of time for everyone but yourself.

True Polymorph

Choose one creature or nonmagical object that you can see within range.

True Resurrection

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.

Weird

You try to create illusory terrors in others’ minds.

Wish

Wish is the mightiest spell a mortal can cast.

Acid Splash

You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere.

Chill Touch

Channeling the chill of the grave, make a melee spell attack against a target within reach.

Dancing Lights

You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.

Elementalism

You exert control over the elements, creating one of the following effects within range.

Fire Bolt

You hurl a mote of fire at a creature or an object within range.

Guidance

You touch a willing creature and choose a skill.

Light

You touch one Large or smaller object that isn’t being worn or carried by someone else.

Mage Hand

A spectral, floating hand appears at a point you choose within range.

Mending

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.

Message

You point toward a creature within range and whisper a message.

Minor Illusion

You create a sound or an image of an object within range that lasts for the duration.

Produce Flame

A flickering flame appears in your hand and remains there for the duration.

Ray of Frost

A frigid beam of blue-white light streaks toward a creature within range.

Resistance

You touch a willing creature and choose a damage type.

Sacred Flame

Flame-like radiance descends on a creature that you can see within range.

Shillelagh

A Club or Quarterstaff you are holding is imbued with nature’s power.

Shocking Grasp

Lightning springs from you to a creature that you try to touch.

Sorcerous Burst

You cast sorcerous energy at one creature or object within range.

Spare the Dying

Choose a creature within range that has 0 Hit Points and isn’t dead.

Starry Wisp

You launch a mote of light at one creature or object within range.

True Strike

Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting.

Vicious Mockery

You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range.

Acid Arrow

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.

Aid

Your spell bolsters your allies with toughness and resolve.

Arcane Lock

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.

Arcanist’s Magic Aura

You place an illusion on a creature or an object you touch so that divination spells reveal false information about it.

Augury

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly ...

Blur

Your body becomes blurred, shifting and wavering to all who can see you.

Branding Smite

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.

Calm Emotions

You attempt to suppress strong emotions in a group of people.

Continual Flame

A flame, equivalent in brightness to a torch, springs forth from an object that you touch.

Darkness

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.

Darkvision

You touch a willing creature to grant it the ability to see in the dark.

Detect Thoughts

For the duration, you can read the thoughts of certain creatures.

Enhance Ability

You touch a creature and bestow upon it a magical enhancement.

Enlarge/Reduce

You cause a creature or an object you can see within range to grow larger or smaller for the duration.

Enthrall

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw.

Find Steed

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it.

Find Traps

You sense the presence of any trap within range that is within line of sight.

Flaming Sphere

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.

Gust of Wind

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.

Heat Metal

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.

Hold Person

Choose a humanoid that you can see within range.

Invisibility

A creature you touch becomes invisible until the spell ends.

Knock

Choose an object that you can see within range.

Lesser Restoration

You touch a creature and can end either one disease or one condition afflicting it.

Levitate

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.

Magic Mouth

You plant a message to an object in the range of the spell.

Mirror Image

Three illusory duplicates of yourself appear in your space.

Misty Step

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

Moonbeam

A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range.

Pass Without Trace

A veil of shadows and silence radiates from you, masking you and your companions from detection.

Prayer of Healing

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier.

Ray of Enfeeblement

A black beam of enervating energy springs from your finger toward a creature within range.

Rope Trick

You touch a length of rope that is up to 60 feet long.

Scorching Ray

You create three rays of fire and hurl them at targets within range.

See Invisibility

For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal.

Shatter

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.

Silence

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

Spider Climb

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while l...

Spike Growth

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.

Spiritual Weapon

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.

Suggestion

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.

Warding Bond

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.

Web

You conjure a mass of thick, sticky webbing at a point of your choice within range.

Zone of Truth

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.

Bestow Curse

You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell.

Blink

Roll a d20 at the end of each of your turns for the duration of the spell.

Call Lightning

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.

Clairvoyance

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamil...

Conjure Animals

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.

Counterspell

You attempt to interrupt a creature in the process of casting a spell.

Create Food and Water

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds fo...

Daylight

A 60-foot-radius sphere of light spreads out from a point you choose within range.

Dispel Magic

Choose one creature, object, or magical effect within range.

Fear

You project a phantasmal image of a creature’s worst fears.

Fireball

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.

Fly

You touch a willing creature.

Gaseous Form

You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration.

Glyph of Warding

When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an...

Haste

Choose a willing creature that you can see within range.

Hypnotic Pattern

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.

Lightning Bolt

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.

Magic Circle

You create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.

Major Image

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.

Mass Healing Word

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting abi...

Meld Into Stone

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the dura...

Nondetection

For the duration, you hide a target that you touch from divination magic.

Phantom Steed

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.

Plant Growth

This spell channels vitality into plants within a specific area.

Protection From Energy

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.

Remove Curse

At your touch, all curses affecting one creature or object end.

Revivify

You touch a creature that has died within the last minute.

Sending

You send a short message of twenty-five words or less to a creature with which you are familiar.

Sleet Storm

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.

Slow

You alter time around up to six creatures of your choice in a 40-foot cube within range.

Speak with Dead

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.

Speak with Plants

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.

Stinking Cloud

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.

Tiny Hut

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.

Tongues

This spell grants the creature you touch the ability to understand any spoken language it hears.

Vampiric Touch

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

Water Breathing

This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term.

Water Walk

This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creat...

Wind Wall

A wall of strong wind rises from the ground at a point you choose within range.

Arcane Eye

You create an invisible, magical eye within range that hovers in the air for the duration.

Banishment

You attempt to send one creature that you can see within range to another plane of existence.

Black Tentacles

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.

Blight

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.

Compulsion

Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw.

Confusion

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.

Control Water

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.

Death Ward

You touch a creature and grant it a measure of protection from death.

Dimension Door

You teleport yourself from your current location to any other spot within range.

Divination

Your magic and an offering put you in contact with a god or a god’s servants.

Dominate Beast

You attempt to beguile a creature that you can see within range.

Fabricate

You convert raw materials into products of the same material.

Faithful Hound

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or...

Fire Shield

Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an addi...

Giant Insect

You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration.

Guardian of Faith

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range.

Hallucinatory Terrain

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.

Ice Storm

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.

Phantasmal Killer

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.

Polymorph

This spell transforms a creature that you can see within range into a new form.

Resilient Sphere

A sphere of shimmering force encloses a creature or object of Large size or smaller within range.

Secret Chest

You hide a chest, and all its contents, on the Ethereal Plane.

Stone Shape

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purp...

Stoneskin

This spell turns the flesh of a willing creature you touch as hard as stone.

Wall of Fire

You create a wall of fire on a solid surface within range.

Antilife Shell

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and c...

Arcane Hand

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.

Awaken

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.

Cloudkill

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.

Commune With Nature

You briefly become one with nature and gain knowledge of the surrounding territory.

Commune

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.

Contact Other Plane

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.

Creation

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something sim...

Dispel Evil and Good

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.

Dominate Person

You attempt to beguile a humanoid that you can see within range.

Dream

This spell shapes a creature’s dreams.

Flame Strike

A vertical column of divine fire roars down from the heavens in a location you specify.

Geas

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activi...

Greater Restoration

You imbue a creature you touch with positive energy to undo a debilitating effect.

Hallow

You touch a point and infuse an area around it with holy (or unholy) power.

Insect Plague

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.

Mass Cure Wounds

A wave of healing energy washes out from a point of your choice within range.

Mislead

You become invisible at the same time that an illusory double of you appears where you are standing.

Passwall

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and...

Planar Binding

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.

Raise Dead

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days.

Reincarnate

You touch a dead humanoid or a piece of a dead humanoid.

Scrying

You can see and hear a particular creature you choose that is on the same plane of existence as you.

Seeming

This spell allows you to change the appearance of any number of creatures that you can see within range.

Telekinesis

You gain the ability to move or manipulate creatures or objects by thought.

Telepathic Bond

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the dura...

Teleportation Circle

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of ...

Tree Stride

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.

Wall of Force

An invisible wall of force springs into existence at a point you choose within range.

Wall of Stone

A nonmagical wall of solid stone springs into existence at a point you choose within range.

Blade Barrier

You create a vertical wall of whirling, razor-sharp blades made of magical energy.

Chain Lightning

You create a bolt of lightning that arcs toward a target of your choice that you can see within range.

Circle of Death

A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range.

Conjure Fey

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.

Contingency

Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you.

Disintegrate

A thin green ray springs from your pointing finger to a target that you can see within range.

Eyebite

For the spell’s duration, your eyes become an inky void imbued with dread power.

Find the Path

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.

Flesh to Stone

You attempt to turn one creature that you can see within range into stone.

Forbiddance

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.

Freezing Sphere

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.

Globe of Invulnerability

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.

Guards and Wards

You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).

Harm

You unleash a virulent disease on a creature that you can see within range.

Heal

Choose a creature that you can see within range.

Heroes’ Feast

You bring forth a great feast, including magnificent food and drink.

Instant Summons

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less.

Magic Jar

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component.

Mass Suggestion

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range a...

Move Earth

Choose an area of terrain no larger than 40 feet on a side within range.

Programmed Illusion

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.

Sunbeam

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.

Transport via Plants

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence.

True Seeing

This spell gives the willing creature you touch the ability to see things as they actually are.

Wall of Ice

You create a wall of ice on a solid surface within range.

Wall of Thorns

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.

Wind Walk

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.

Word of Recall

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.

Arcane Sword

You create a sword-shaped plane of force that hovers within range.

Conjure Celestial

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range.

Delayed Blast Fireball

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.

Divine Word

You utter a divine word, imbued with the power that shaped the world at the dawn of creation.

Etherealness

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.

Finger of Death

You send negative energy coursing through a creature that you can see within range, causing it searing pain.

Fire Storm

A storm made up of sheets of roaring flame appears in a location you choose within range.

Forcecage

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.

Magnificent Mansion

You conjure an extradimensional dwelling in range that lasts for the duration.

Mirage Arcane

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.

Plane Shift

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.

Project Image

You create an illusory copy of yourself that lasts for the duration.

Regenerate

You touch a creature and stimulate its natural healing ability.

Resurrection

You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead.

Reverse Gravity

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.

Sequester

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.

Simulacrum

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.

Symbol

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be c...

Teleport

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see withi...

Clone

This spell grows an inert duplicate of a living creature as a safeguard against death.

Control Weather

You take control of the weather within 5 miles of you for the duration.

Demiplane

You create a shadowy door on a flat solid surface that you can see within range.

Earthquake

You create a seismic disturbance at a point on the ground that you can see within range.

Feeblemind

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.

Glibness

Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.

Holy Aura

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.

Incendiary Cloud

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.

Maze

You banish a creature that you can see within range into a labyrinthine demiplane.

Mind Blank

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination s...

Power Word Stun

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.

Sunburst

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.

Astral Projection

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are alr...

Foresight

You touch a willing creature and bestow a limited ability to see into the immediate future.

Gate

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.

Imprisonment

You create a magical restraint to hold a creature that you can see within range.

Mass Heal

A flood of healing energy flows from you into injured creatures around you.

Meteor Swarm

Blazing orbs of fire plummet to the ground at four different points you can see within range.

Power Word Kill

You utter a word of power that can compel one creature you can see within range to die instantly.

Prismatic Wall

A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see wit...

Shapechange

You assume the form of a different creature for the duration.

Storm of Vengeance

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet.

Time Stop

You briefly stop the flow of time for everyone but yourself.

True Polymorph

Choose one creature or nonmagical object that you can see within range.

True Resurrection

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.

Weird

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.

Wish

Wish is the mightiest spell a mortal creature can cast.

Chill Touch

You create a ghostly, skeletal hand in the space of a creature within range.

Dancing Lights

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.

Druidcraft

Whispering to the spirits of nature, you create one of the following effects within ‘range’:.

Eldritch Blast

A beam of crackling energy streaks toward a creature within range.

Fire Bolt

You hurl a mote of fire at a creature or object within range.

Light

You touch one object that is no larger than 10 feet in any dimension.

Mage Hand

A spectral, floating hand appears at a point you choose within range.

Mending

This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin.

Message

You point your finger toward a creature within range and whisper a message.

Minor Illusion

You create a sound or an image of an object within range that lasts for the duration.

Poison Spray

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.

Prestidigitation

This spell is a minor magical trick that novice spellcasters use for practice.

Ray of Frost

A frigid beam of blue-white light streaks toward a creature within range.

Sacred Flame

Flame-like radiance descends on a creature that you can see within range.

Shillelagh

The wood of a club or a quarterstaff you are holding is imbued with nature’s power.

Shocking Grasp

Lightning springs from your hand to deliver a shock to a creature you try to touch.

Thaumaturgy

You manifest a minor wonder, a sign of supernatural power, within range.

True Strike

You extend your hand and point a finger at a target in range.

Vicious Mockery

You unleash a string of insults laced with subtle enchantments at a creature you can see within range.

Air Barrier

You touch a willing creature and a protective magical force surrounds it and traps the air around it until the spell ends.

Miniature Atmosphere

An immobile sphere of force springs into existence around you and remains stationary for the duration.

Momentary Madness

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.

Notion

You whisper a message of twenty five words or less intended for a creature within range.

Searing Pain

One creature you choose must succeed a Wisdom saving throw or feel immense pain.

Mistrust

One creature you choose must succeed a Wisdom saving throw or become hostile towards all creatures it can see or hear for the duration.

Voices

A creature you choose starts hallucinating voices for the duration.

Delusion

You attempt to delude another creature.

Paranoia

You attempt to make another creature paranoid.

Delirious Whispers

One humanoid you choose must succeed on a Wisdom saving throw or hear whispers for the duration.

Delirium

One humanoid you choose must succeed on an Intelligence saving throw or become delirious for the duration.

Fling

Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 60 feet in a direction you ...

Subterfuge

You create a magical distraction within range.