| Level | School | Range / Area | Components |
|---|---|---|---|
| Cantrip | Necromancy | Touch | V, S |
| Duration | Casting Time | Attack / Save | Damage |
| Instantaneous | 1 Action | None | None |
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).