Basic Rules
Level School Range / Area Components
6th Level Necromancy 150 ft / 60 ft V, S, M *
Duration Casting Time Attack / Save Damage
Instantaneous 1 Action CON Save Necrotic

A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

At higher levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

* - (the powder of a crushed black pearl worth at least 500 gp.)