| Level | School | Range / Area | Components |
|---|---|---|---|
| 1st Level | Enchantment | 60 ft | V |
| Duration | Casting Time | Attack / Save | Damage |
| Instantaneous | 1 Action | None | None |
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.