Basic Rules
Level School Range / Area Components
7th Level Necromancy 60 ft V, S
Duration Casting Time Attack / Save Damage
Instantaneous 1 Action CON Save Necrotic

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.