Basic Rules
Level School Range / Area Components
3rd Level Illusion 120 ft S, M *
Duration Casting Time Attack / Save Damage
1 Minute 1 Action WIS Save None

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

* - (a glowing stick of incense or a crystal vial filled with phosphorescent material.)