Level | School | Range / Area | Components |
---|---|---|---|
4th Level | Evocation | 300 ft / 20 ft | V, S, M * |
Duration | Casting Time | Attack / Save | Damage |
Instantaneous | 1 Action | DEX Save | Bludgeoning |
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At higher levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
* - (a pinch of dust and a few drops of water.)