| Level | School | Range / Area | Components |
|---|---|---|---|
| 4th Level | Evocation | 300 ft | V, S, M * |
| Duration | Casting Time | Attack / Save | Damage |
| Instantaneous | 1 Action | None | None |
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
* - (a mitten)