Level | School | Range / Area | Components |
---|---|---|---|
4th Level | Illusion | 120 ft | V, S |
Duration | Casting Time | Attack / Save | Damage |
1 Minute | 1 Action | WIS Save | Psychic |
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target’s turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At higher levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.