| Level | School | Range / Area | Components |
|---|---|---|---|
| 2nd Level | Transmutation | Self | V |
| Duration | Casting Time | Attack / Save | Damage |
| 1 Minute | Bonus Action | None | None |
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.