| Level | School | Range / Area | Components |
|---|---|---|---|
| Cantrip | Necromancy | 15 ft | V, S |
| Duration | Casting Time | Attack / Save | Damage |
| Instantaneous | 1 Action | None | None |
Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.
Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).