Level | School | Range / Area | Components |
---|---|---|---|
6th Level | Evocation | Self / 60 ft | V, S, M * |
Duration | Casting Time | Attack / Save | Damage |
1 Minute | 1 Action | CON Save | Radiant |
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
* - (a magnifying glass.)